Overhauled UI and you can PET THEM!
grubkins » Devlog
Hello everyone!
A very big update for Grubkins has just dropped! It adds a lot of different things like a huge UI overhaul, updates to combat, more enemies, more polished grubkin behaviors and effects, improved magic effects as well as many fixes and other improvements!

Big things:
- New UI system: the game now has a more fantasy themed UI as well as making things a little clearer and smaller. The fonts have also been updated.
- Combat tweaks: When grubkins die, they explode. This now applies an explosive force to other grubkins in the room which can push them around, making the battle more chaotic!
- Descriptions are generally less vague now. If something increases a stat or deals damage, the amount should be clearer in the description.
- You can pet Grubkins now (wiggle your cursor over them)! They are much more alive and reactive now. They are jigglier and wigglier and will squash and smoosh when attacked and interacted with. They can blink, get dizzy if you spin them around too much, and they will fall asleep after a while in safe areas.
- Added music!

New grubkin states (sleeping - being pet - dizzy)

New Enemy - Fire Tower
Smaller things:
- right-clicking on an item will immediately send it to an empty inventory slot (if there is one available).
- pressing TAB will cycle through your grubkins.
- the boxes that appear over grubs when equipping things will now respect the direction you and the grub are facing.
- improved title screens for new areas.
- added a new choice encounter.
- added 3 new enemies: Ice Tower, Fire Tower, Hollow.
- added restock posters to sewer bazaars.
- Fire staffs now deal explosive AOE damage.
- now shows a message when submitting an incorrect thing to a choice encounter.
- Improved functionality and visuals of fire and ice wands and staffs.
- updated background visuals for grubkin collection screen.
- tweaked audio files and lowered game size.
- tweaked the difficulty of a few encounters.
- tweaked the HP bars.
- attack and hop timings now have better random offsets.
- moved one of the choice encounters to a later stage.
- equipping items to grubkins should be more predictable and easier than before, even when they are grouped up.
- reduced some hitching and lagging effects during gameplay, we are still looking into more improvements with this.
- locked chests will no longer hand out “Chipped” items.
- fixed a few incorrectly rotated store items in the final sewers bazaar.
- improved tool-tip visibility (when on the top or bottom of the screen).

Updated collection screen
Thanks for your time and feedback! We hope you enjoy the new improvements!
-The Leafy Games Team
Get grubkins
grubkins
Dungeon-crawling Autobattler!
| Status | In development |
| Author | Leafy Games |
| Genre | Strategy, Adventure, Role Playing |
| Tags | Colorful, Dungeon Crawler, Fantasy, Physics, Roguelike, Singleplayer, Strategy RPG |
| Languages | English |
More posts
- grubkins - 0.5.1 Release Notes16 days ago

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