FLEET Playtest 2 - Out now!
FLEET » Devlog
Playtest 2 for FLEET is out now! It includes a number of additions and upgrades, almost everything eneded up being tweaked in some way!
Here is a quick rundown of some of the changes:
- Updated art assets for enemies, fleet ships and player ship
- Asteroids generation has been tweaked
- Asteroids can now be destroyed, though the player ship cannot directly target them
- Updated physics code to increase performance and make things more consistent across different setups
- Crashing into enemy ships currently transfers more momentum than before
- Tweaked colors on some UI elements
- New larger Elite enemies
- New Enemy: Mine Throwers
- New faster base enemy has a chance of showing up
- New Ability: Barrage
- New Ability: Rush
- Many fleet ships have been tweaked / balanced
- Player starts with 50 hull
- Doubled repair cost
- Enemy spawning tweaks (a larger variation in the spawn angle to group them a little less)
- Fleet ships upgrade costs increased (4000/8000)
- Tweaked spawning of super and elite enemies to be based on army size and remaining (they spawn quicker as the army gets destroyed)
- Mouse cursor is now confined to window
- Fixed an issue that would sometimes show a negative number for the bot swarm army
- Can now have more than 4 abilities
- Enemy explosion radius and clumping distances have been tweaked
- Elites can launch homing projectiles
- Added black holes
- Destroying elite enemies now grants a charge
- Improved off-screen indicator for Elite ships
As always, any feedback or suggestions are welcome / appreciated!
Files
FLEET_Playtest2.zip 175 MB
24 days ago
Get FLEET
FLEET
An action roguelike shoot ‘em up with massive physically-simulated space battles
Status | In development |
Author | LeafyGames |
Genre | Action |
Tags | Physics, Roguelike, Shoot 'Em Up, Space |
Languages | English |
More posts
- FLEET - Playtest 1 is Now Available!33 days ago
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